Creative Realities, Inc. (NASDAQ:CREX – Get Free Report) major shareholder Laurence W. Lytton sold 4,600 shares of the stock in a transaction dated Thursday, January 18th. The stock was sold at an average price of $2.67, for a total transaction of $12,282.00. Following the transaction, the insider now owns 1,047,604 shares of the company’s stock, valued at approximately $2,797,102.68. This represents a 0.00 % decrease in their ownership of the stock. The transaction was disclosed in a legal filing with the Securities & Exchange Commission, which is available at this link. Major shareholders that own at least 10% of a company’s shares are required to disclose their sales and purchases with the SEC.
Creative Realities Stock Performance
CREX opened at $4.42 on Friday. The business’s 50-day simple moving average is $4.47 and its 200 day simple moving average is $4.20. The firm has a market capitalization of $46.19 million, a PE ratio of -55.24 and a beta of 3.26. Creative Realities, Inc. has a 52-week low of $1.64 and a 52-week high of $5.20.
Creative Realities (NASDAQ:CREX – Get Free Report) last released its quarterly earnings data on Wednesday, August 14th. The company reported ($0.06) EPS for the quarter, meeting the consensus estimate of ($0.06). The company had revenue of $13.12 million during the quarter, compared to the consensus estimate of $12.90 million. Creative Realities had a positive return on equity of 0.23% and a negative net margin of 2.40%. During the same quarter in the prior year, the firm posted ($0.19) EPS. On average, research analysts forecast that Creative Realities, Inc. will post -0.07 earnings per share for the current year.
Institutional Inflows and Outflows
Creative Realities Company Profile
Creative Realities, Inc, together with its subsidiaries, provides digital marketing technology and solutions in the United States and internationally. It offers digital signage and media solutions to enhance communications in a wide-ranging variety of out-of-home environments. The company’s solutions include digital merchandising systems and omni-channel customer engagement systems; interactive digital shopping assistants; advisors and kiosks; and other interactive marketing technologies, such as mobile, social media, point-of-sale transactions, beaconing, and web-based media that enables its customers to engage with their consumers.
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